class Params
{
	class Param_Spacer0
    {
			title = "==================== 预设参数 ====================";
            values[] = {0};
            texts[] = {""};
            default = 0;
	};
	class Param_Difficulty
    {
            title = "设为拟真后，所调参数无效";
            values[] = {0, 1};
            texts[] = {"自定义", "拟真"};
            default = 0;
	};
	class Param_Spacer1
    {
            title = "==================== 难度设置 ====================";
            values[] = {0};
            texts[] = {""};
            default = 0;
	};
    class Param_Fatigue
	{
            title = "玩家体力";
            values[] = {0, 1};
            texts[] = {"关闭", "开启"};
            default = 0;
	};
	class Param_AimCoef
	{
            title = "枪口晃动";
            values[] = {0, 50, 100, 150, 200};
            texts[] = {"无", "轻微", "正常", "严重", "老兵"};
            default = 50;
	};
	class Param_AimCoef2
	{
            title = "枪口后座";
            values[] = {0, 50, 100, 150, 200};
            texts[] = {"无", "轻微", "正常", "严重", "老兵"};
            default = 50;
	};
	class Param_GameOver
	{
            title = "团灭失败";
            values[] = {0, 1};
            texts[] = {"关闭", "开启"};
            default = 0;
	};
	class Param_ShowName
	{
            title = "头顶名字";
            values[] = {0, 1};
            texts[] = {"关闭", "开启"};
            default = 1;
	};
	class Param_ShowPlayer
	{
            title = "玩家标记";
            values[] = {0, 1};
            texts[] = {"关闭", "开启"};
            default = 1;
	};
	class Param_ShowMarker
	{
            title = "营地标记";
            values[] = {0, 1, 2};
            texts[] = {"不显示", "显示", "显示类型"};
            default = 1;
	};
	class Param_ShowEnd
	{
            title = "指挥部标记";
            values[] = {0, 1};
            texts[] = {"不显示", "显示"};
            default = 0;
	};
	class Param_EnemySkill
	{
            title = "敌人技能";
            values[] = {-2, -1, 0, 1, 2, 3, 4};
            texts[] = {"童子军", "预备役", "新兵", "现役", "老兵", "精英", "特种兵"};
            default = -1;
	};
	class Param_EnemyEscape
	{
            title = "敌人士气";
            values[] = {75, 50, 33, 20, 10, 0};
            texts[] = {"新兵蛋子", "乌合之众", "能打能跑", "正规部队", "荣誉军团", "视死如归"};
            default = 20;
	};
	class Param_EnemyEar
	{
            title = "敌人听觉";
            values[] = {300, 500, 800, 1200, 1500};
            texts[] = {"最低", "低", "普通", "高", "最高"};
            default = 500;
	};
	class Param_EnemySupportTime
	{
            title = "支援时间";
            values[] = {0.5, 0.75, 1.0, 1.25, 1.5};
            texts[] = {"最快", "快", "正常", "慢", "最慢"};
            default = 1.5;
	};
	class Param_EnemySupportDis
	{
            title = "支援距离";
            values[] = {1000, 2000, 3000, 4000, 5000};
            texts[] = {"最低", "低", "正常", "远", "最远"};
            default = 2000;
	};
	class Param_CarvasSupportTime
	{
            title = "上校增援时间";
            values[] = {60, 180, 300, 480, 600, 900};
            texts[] = {"1分钟", "3分钟", "5分钟", "8分钟", "10分钟", "15分钟"};
            default = 600;
	};
	class Param_EnemySpawnDis
	{
            title = "刷兵距离";
            values[] = {0.5, 0.75, 1.0, 1.25, 1.5};
            texts[] = {"最近", "近", "一般", "远", "最远"};
            default = 1.25;
	};
	class Param_EnemySpawnNum
	{
            title = "刷兵数量";
            values[] = {0.5, 0.75, 1.0, 1.5, 2.0};
            texts[] = {"很少", "少", "正常", "多", "很多"};
            default = 0.75;
	};
	class Param_CarvasDefend
	{
            title = "上校防卫点数量";
            values[] = {0, 1, 2, 3, 4};
            texts[] = {"0", "1", "2", "3", "4"};
            default = 1;
	};
	class Param_CarvasMove
	{
            title = "上校可以逃跑";
            values[] = {0, 1};
            texts[] = {"禁止", "可以"};
            default = 1;
	};
	class Param_DisableTI
	{
            title = "禁用热成像";
            values[] = {1, 0};
            texts[] = {"是", "否"};
            default = 0;
	};
	class Param_DisableAC
	{
            title = "禁用大炮电脑";
            values[] = {1, 0};
            texts[] = {"是", "否"};
            default = 0;
	};
	class Param_DisableTPP
	{
            title = "锁定第一人称";
            values[] = {1, 0};
            texts[] = {"是", "否"};
            default = 0;
	};
	class Param_Killfeed
	{
            title = "击杀提示";
            values[] = {0, 1, 2};
            texts[] = {"关闭", "只有击杀音效","全部（包含语音包）"};
            default = 2;
	};
	class Param_UnitsWeapon
	{
            title = "敌人随机装备";
            values[] = {1, 0};
            texts[] = {"开启", "关闭"};
            default = 0;
	};
	class Param_UnitsMiniGrenade
	{
            title = "敌人额外手雷";
            values[] = {0, 1, 2, 3};
            texts[] = {"没有", "1个", "2个", "3个"};
            default = 1;
	};
	class Param_CivilianWeapon
	{
            title = "平民拥有武装";
            values[] = {100, 75, 50, 25, 0};
            texts[] = {"有", "75%", "50%", "25%", "无"};
            default = 25;
	};
	class Param_WeaponNum
	{
            title = "补给数量";
            values[] = {1.5, 1.25, 1.0, 0.75, 0.5};
            texts[] = {"最高","高", "正常", "低","非常低"};
            default = 1.25;
	};
	class Param_WeaponStart
	{
            title = "额外的初始武器";
            values[] = {1, 0};
            texts[] = {"有","没有"};
            default = 1;
	};
	class Param_WeaponRespawn
	{
            title = "重生有武器";
            values[] = {1, 0};
            texts[] = {"有","没有"};
            default = 1;
	};
	class Param_EndTP
	{
            title = "强制结束后战斗";
            values[] = {1, 0};
            texts[] = {"开启","关闭"};
            default = 0;
	};
	class Param_BGRelation
	{
            title = "NATO与AAF关系";
            values[] = {1, 0};
            texts[] = {"友好","敌对"};
            default = 1;
	};
	class Param_FarDeath
	{
            title = "附近无队友倒地死亡";
            values[] = {0, 500, 1000, 1500, 2000, 3000};
            texts[] = {"关闭", "500米", "1000米", "1500米", "2000米", "3000米"};
            default = 0;
	};
	class Param_Green
	{
            title = "多少红军玩家允许一个绿军玩家";
            values[] = {0, 2, 4, 6, 8, 10, 100};
            texts[] = {"无限制", "2个", "4个", "6个", "8个", "10个", "禁用"};
            default = 100;
	};
	class Param_EndSuport
	{
            title = "结束空投类型";
            values[] = {0, 1, 2};
            texts[] = {"没有", "武器箱", "载具"};
            default = 0;
	};
	class Param_CivNum
	{
            title = "击杀多少平民变为敌对";
            values[] = {12, 25, 50, 100, 999};
            texts[] = {"12", "25", "50", "100", "999"};
            default = 50;
	};
	class Param_Plane
	{
            title = "敌军空中力量";
            values[] = {0, 1, 2};
            texts[] = {"极少", "武直", "固定翼"};
            default = 0;
	};
	
	class E_LABEL {
		title = "==================== 据点设置 ====================";
		values[] = {0};
		texts[] = {""};
		default = 0;
	};
	class Param_E_0
	{
            title = "平民点数量";
            values[] = {0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0};
            texts[] = {"无", "最少", "很少", "较少", "默认", "较多", "很多", "最多"};
            default = 1.0;
	};
	class Param_E_1
	{
            title = "小型营地数量";
            values[] = {0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0};
            texts[] = {"无", "最少", "很少", "较少", "默认", "较多", "很多", "最多"};
            default = 1.0;
	};
	class Param_E_2
	{
            title = "中型营地数量";
            values[] = {0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0};
            texts[] = {"无", "最少", "很少", "较少", "默认", "较多", "很多", "最多"};
            default = 1.0;
	};
	class Param_E_3
	{
            title = "大型营地数量";
            values[] = {0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0};
            texts[] = {"无", "最少", "很少", "较少", "默认", "较多", "很多", "最多"};
            default = 1.0;
	};
	class Param_E_4
	{
            title = "军事基地数量";
            values[] = {0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0};
            texts[] = {"无", "最少", "很少", "较少", "默认", "较多", "很多", "最多"};
            default = 1.0;
	};
	class Param_E_K
	{
            title = "据点执勤率";
            values[] = {50, 70, 80, 100};
            texts[] = {"最低", "低", "一般", "最高"};
            default = 80;
	};
	class Param_E_System
	{
            title = "启用舰载武器";
            values[] = {0, 1};
            texts[] = {"否", "是"};
            default = 0;
	};
	class Param_E_Veh
	{
            title = "替换重型载具";
            values[] = {0, 1};
            texts[] = {"否", "是"};
            default = 1;
	};
	class Param_E_Veh_Ammo
	{
            title = "点内载具弹药";
            values[] = {0, 25, 50, 75, 100};
            texts[] = {"无", "25%", "50%", "75%", "满"};
            default = 50;
	};
	class Param_E_Static_Add
	{
            title = "额外固定武器几率";
            values[] = {0, 12, 33, 50, 66};
            texts[] = {"0%", "12%", "33%", "50%", "66%"};
            default = 0;
	};


	class FAR_LABEL {
		title = "==================== 医疗设置 ====================";
		values[] = {0};
		texts[] = {""};
		default = 0;
	};
	
	class FAR_ReviveMode {
		title="医疗模式";
		values[] = {0,1,2,3,4};
		texts[]={"模式0: 只有医疗兵才能治疗无需医疗包和急救包","模式1: 任何人都能救治无需医疗包和急救包", "模式2: 必须有医疗包有黄包的只能止血","模式3: 玩家只要有医疗包(不消耗)或急救箱(-1)就可以治疗","模式4: 任何人都能救治有医疗包的能满血救活，其他可选择消耗黄包来满血救治"};
		default = 4;
	};
	class FAR_BleedOut {
	        title = "流血死亡倒计时";
	        values[] = {1, 120, 180, 300, 600, 900, 1800, 3600, 0};
	        texts[] = {"立即死亡", "120秒", "180秒", "300秒", "10分钟", "15分钟", "30分钟", "1小时", "禁用"};
	        default = 900;
	};
	class Param_FAR_Remove_body {
		title="重生删除玩家尸体";
		values[]={0,1};
		texts[]={"否","是"};
		default = 0;
	};
	class Param_FAR_cam_mod {
		title="观战视角";
		values[]={0,1};
		texts[]={"只能玩家视角","自由视角+玩家视角"};
		default = 1;
	};
	class Param_FAR_allow_creep {
		title="允许爬行";
		values[]={0,1};
		texts[]={"否","是"};
		default = 1;
	};
	class Param_FAR_Talk_chat {
		title="倒下禁用语音，文字交流";
		values[]={0, 1};
		texts[]={"否","是"};
		default = 0;
	};
	class Param_FAR_Dist {
		title="倒地图标显示范围";
		values[]={-1, 64, 256, 1024, 65535};
		texts[]={"不显示","64米","256米","1024米","始终显示"};
		default = 65535;
	};
	class Param_FAR_map_mak {
		title="地图显示倒地图标";
		values[]={ 1, 0,};
		texts[]={"显示", "不显示"};
		default = 1;
	};
	class Param_FAR_callAI_en {
		title="允许平民救治玩家";
		values[]={ 1, 0,};
		texts[]={"允许", "禁止"};
		default = 1;
	};
	
	class Param_Spacer2
    {
            title = "==================== 防守设置 ====================";
            values[] = {0};
            texts[] = {""};
            default = 0;
	};
	
	class Param_Defend_TP {
		title="传送玩家";
		values[]={ 0, 1};
		texts[]={"不传送", "传送"};
		default = 0;
	};
	
	class Param_Defend_Money {
		title="奖金数额（每人x3）";
		values[]={ 10, 30, 50, 60, 100};
		texts[]={"10", "30", "50", "60", "100"};
		default = 60;
	};
	
	class Param_Defend_Bleed {
		title="联络员流血时间";
		values[]={ 60, 120, 180, 240, 300};
		texts[]={"1分钟", "2分钟", "3分钟", "4分钟", "5分钟"};
		default = 120;
	};
	
	class Param_Defend_HP {
		title="联络员生命力";
		values[]={ 5, 10, 20, 30, 999};
		texts[]={"5", "10", "20", "30", "无限"};
		default = 999;
	};
	
	class Param_Defend_Num_Man {
		title="人员部队数";
		values[]={ 1, 5, 10, 15, 20};
		texts[]={"1", "5", "10", "15", "20"};
		default = 10;
	};
	
	class Param_Defend_Num_Easy {
		title="轻装甲部队数";
		values[]={ 1, 3, 5, 8, 10};
		texts[]={"1", "3", "5", "8", "10"};
		default = 5;
	};
	
	class Param_Defend_Num_Normal {
		title="重装甲部队数";
		values[]={ 0, 1, 2, 3, 4};
		texts[]={"0", "1", "2", "3", "4"};
		default = 2;
	};
	
	class Param_Spacer3
    {
            title = "==================== 金钱设置 ====================";
            values[] = {0};
            texts[] = {""};
            default = 0;
	};
	
	class Param_Money_save {
		title="保存金钱";
		values[]={ 0, 1, 2};
		texts[]={"不保存", "保存", "保存五分之一"};
		default = 2;
	};
	
	
	class Param_Money_medic {
		title="救人奖励";
		values[]={ 0, 5, 10, 20, 30, 50, 100};
		texts[]={"无", "5", "10", "20", "30", "50", "100"};
		default = 50;
	};
	
	class Param_Money_call {
		title="平民救治花费";
		values[]={ 0, 30, 50, 100, 200};
		texts[]={"无", "30", "50", "100", "200"};
		default = 30;
	};
	
	class Param_Money_kill {
		title="击杀奖励";
		values[]={ 0, 1, 2, 3, 5, 10, 20};
		texts[]={"无", "1", "2", "3", "5", "10", "20"};
		default = 5;
	};
	
	class Param_Money_tk {
		title="击杀非敌对单位惩罚";
		values[]={ 0, 10, 20, 30, 50, 100, 200};
		texts[]={"无", "10", "20", "30", "50", "100", "200"};
		default = 20;
	};
	
	class Param_Spacer4
    {
            title = "==================== 其他设置 ====================";
            values[] = {0};
            texts[] = {""};
            default = 0;
	};
	class Param_TimeOfDay	
	{	
	    title="起始时间";
		values[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26};
		texts[]={"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","随机","白天","夜晚"};
		default = 10;
	};
	class Param_TimeMultiplier	
	{	
	    title="时间比例";
		values[]={1,6,12,24,36,120};
		texts[]={"1:1 (真实)","1:6 (一天 = 4小时)","1:12 (一天 = 2小时)","1:24 (一天 = 1小时)","1:36 (一天 = 40分钟)","1:120 (一天 = 12分钟)"};
		default = 12;
	};
	class Param_Weather {
		title="天气系统";
		values[] = {0,1,2,3,-1};
		texts[] = {"晴朗","阴天","雨天","暴雨","随时间变化"};
		default = -1;
	};
	class Param_SimulationDistance {
		title="模拟距离";
		values[] = {800,1000,1200,1500,2000};
		texts[] = {"很低","低","普通","高","很高"};
		default = 1200;
	};
	class Param_ViewDistance {
		title="最大视距";
		values[] = {1000,1200,2000,3000,5000,7000,10000};
		texts[] = {"很低","低","普通","高","很高","特别高","最高"};
		default = 2000;
	};
	class Param_MinFPS {
		title="主机FPS下限";
		values[] = {10,20,25,30,40,50,60};
		texts[] = {"10","20","25","30","40","50","60"};
		default = 25;
	};
	class Param_StatusBar
	{	
		title="底部图标";
		values[]={0,1};
		texts[]={"不显示", "显示"};
		default = 1;
	};
	class Param_Terrain
	{	
		title="地形细节（影响草的距离）";
		values[]={50,25,12.5,6.25,3.125};
		texts[]={"低", "默认", "好", "比较好", "最好"};
		default = 50;
	};
	class Param_SupportSys {
		title="支援系统";
		values[]={0,1};
		texts[]={"不开启","开启"};
		default = 1;
	};
	class Param_Blood {
		title="血腥效果";
		values[] = {1,0};
		texts[] = {"开启","关闭"};
		default = 1;
	};
	class Param_MapEffect {
		title="地图效果";
		values[] = {1,0};
		texts[] = {"开启","关闭"};
		default = 0;
	};
	class Param_RHS {
		title="使用红锤模组（没有会自动禁用）";
		values[] = {1,0};
		texts[] = {"是","否"};
		default = 1;
	};
	class Param_RHS_more {
		title="更多的红锤武器";
		values[] = {1,0};
		texts[] = {"是","否"};
		default = 0;
	};
	class Param_CUP_Weapons {
		title="使用CUP武器（没有会自动禁用）";
		values[] = {1,0};
		texts[] = {"是","否"};
		default = 1;
	};
	class Param_CUP_more {
		title="更多的CUP武器";
		values[] = {1,0};
		texts[] = {"是","否"};
		default = 0;
	};
	class Param_Debug {
		title="调试模式";
		values[] = {1,0};
		texts[] = {"是","否"};
		default = 0;
	};
};